﻿using UnityEngine;
using System.Collections;

public class MazeKey : MonoBehaviour {

	/*public IntVector2 keypos;

	void OnTriggerEnter2D (Collider2D collision)
	{	
		PlayerControl player = collision.gameObject.GetComponent<PlayerControl> ();
		if (player != null) {
			player.keyCount += 1;
			Destroy (gameObject);
			Debug.Log (player.keyCount);
		}
	}*/
}
